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Fortress

508890990Analyzed
4v4 RM · 9d ago on Sep 24, 2026· 63m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Italians · Austria
932
+12
🇫🇷 Franks · France
900
+14
🇨🇦 Malay · Canada
899
+14
🇨🇿 Ethiopians · Czechia
782
+19
🇦🇹 Franks · Austria
854
-15
🇨🇳 Japanese · China
851
-15
🇨🇳 Shu · China
847
-15
🇪🇸 Saxons · Spain
834
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,105 6:49 11:30 29:00 ⛏ Fast Castle
28 1,792 7:25 11:53 25:35 ⛏ Fast Castle
27 1,739 9:31 13:35 30:26 ⛏ Fast Castle
18 1,169 7:00 11:48 24:39 ⛏ Fast Castle
14 896 9:00 12:52 32:39 ⛏ Fast Castle
14 889 8:19 15:00 60:00 ⛏ Fast Castle
12 775 8:49 17:03 32:43 ⛏ Fast Castle
8 536 8:29 15:25 34:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,130 35,480 57,060 4,890 150,560 154,404
40,465 27,335 10,665 3,165 81,630 97,241
28,920 22,860 23,935 2,500 78,215 93,717
26,055 15,395 17,045 3,065 61,560 67,282
20,160 20,480 10,285 2,420 53,345 59,543
25,450 14,385 8,440 2,150 50,425 54,627
17,680 12,161 9,145 1,600 40,586 52,860
16,300 8,525 9,430 100 34,355 39,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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