AoeStats
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Arena

510567823Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 56m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Teutons · Türkiye
985
+15
🇹🇷 Turks · Türkiye
955
+16
🇧🇷 Hindustanis · Brazil
905
+18
🇨🇭 Burgundians · Switzerland
900
+18
🇮🇩 Mongols · Indonesia
957
-17
🇮🇳 Danes · India
950
-17
🇨🇳 Koreans · China
949
-17
🇨🇳 Bohemians · China
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
40 2,287 11:42 18:53 32:59 ⛏ Fast Castle
27 1,558 11:43 16:24 43:51 ⛏ Fast Castle
24 1,355 11:24 16:49 30:27 ⛏ Fast Castle
23 1,296 11:35 17:47 29:05 ⛏ Fast Castle
21 1,206 11:31 19:23 27:44 ⛏ Fast Castle
20 1,146 10:27 15:36 34:07 ⛏ Fast Castle
19 1,073 11:28 19:56 32:29 ⛏ Fast Castle
14 803 11:20 19:25 34:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,555 14,235 22,875 4,440 71,105 76,822
22,020 22,288 16,995 1,850 63,153 73,248
24,325 17,405 14,390 1,700 57,820 87,633
23,895 13,945 11,240 2,900 51,980 55,735
22,065 16,350 10,470 1,400 50,285 57,406
13,530 14,535 11,865 1,500 41,430 62,329
12,350 15,670 8,755 2,280 39,055 40,779
11,045 11,470 3,460 2,550 28,525 36,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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