MegaRandom
506252391Analyzed2v2 RM
·
18d ago on Sep 12, 2026·
35m 54s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 147,812 analysed team-game players on MegaRandom.
hemba3d
C
Feudal Age
10:49
vs 11:14
top 39%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
13
vs 28
btm 11%
First military
9:23
vs 14:32
top 5%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▲
Early military at 9:23 (Militia) — earlier than 95% of analysed players on MegaRandom
▼
Town centers idle 19:55 of the first 30:00 — keep villagers queued
Dan-R-Z
D
Feudal Age
12:54
vs 11:14
btm 19%
Castle Age
—
vs 20:18
btm 0%
Imperial Age
—
vs 37:21
btm 0%
eAPM
12
vs 28
btm 9%
First military
11:16
vs 14:32
top 23%
▼
Slow Feudal Age at 12:54 — slower than 81% of analysed players on MegaRandom
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 20:37 of the first 35:54 — keep villagers queued
KIDSBURNFACE
D
Feudal Age
14:01
vs 11:14
btm 9%
Castle Age
24:21
vs 20:18
btm 18%
Imperial Age
—
vs 37:21
btm 0%
eAPM
5
vs 28
btm 2%
First military
22:20
vs 14:32
btm 13%
▼
Slow Feudal Age at 14:01 — slower than 91% of analysed players on MegaRandom
▼
Slow Castle Age at 24:21 — slower than 82% of analysed players on MegaRandom
▼
Low eAPM (5) — busier hands win idle time back
▼
First military only at 22:20 (Skirmisher) — later than 87% of analysed players on MegaRandom
▼
Town centers idle 9:05 of the first 24:21 — keep villagers queued
DRiehl
D
Feudal Age
12:17
vs 11:14
btm 27%
Castle Age
29:18
vs 20:18
btm 4%
Imperial Age
—
vs 37:21
btm 0%
eAPM
11
vs 28
btm 8%
First military
13:38
vs 14:32
top 44%
▼
Slow Castle Age at 29:18 — slower than 96% of analysed players on MegaRandom
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 9:21 of the first 29:18 — keep villagers queued