AoeStats
← DRiehl

MegaRandom

506252391Analyzed
2v2 RM · 18d ago on Sep 12, 2026· 35m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
449
+6
🇺🇸 Franks · United States
407
+8
🇸🇪 Franks · Sweden
206
-7
🇸🇪 Mongols · Sweden
205
-7
Player eAPM Actions Feudal Castle Imperial Opening
13 450 10:49 — — ⚔ Drush
12 418 12:54 — — ⚔ M@A Rush
11 401 12:17 29:18 — ⚔ Scout Rush
5 168 14:01 24:21 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,100 3,935 1,615 0 12,650 14,682
5,050 3,645 1,250 2,075 12,020 13,470
4,670 3,735 1,085 85 9,575 10,447
2,970 1,775 440 0 5,185 6,510
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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