AoeStats
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Arena

510471622Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 48m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Turks · Japan
754
+11
🇺🇸 Hindustanis · United States
699
+13
🇺🇸 Cumans · United States
587
+24
🇭🇰 Slavs · Hong Kong SAR China
583
+19
🇺🇸 Chinese · United States
866
-23
🇳🇿 Vietnamese · New Zealand
693
-17
🇳🇿 Italians · New Zealand
666
-16
🇺🇸 Varangians · United States
334
-5
Player eAPM Actions Feudal Castle Imperial Opening
40 1,905 12:09 18:37 45:26 ⚔ FC into Archers
27 1,323 9:53 17:49 44:47 ⛏ Fast Castle
26 1,240 11:04 14:41 29:08 ⛏ Fast Castle
17 822 9:24 18:11 38:22 ⛏ Fast Castle
15 724 11:51 24:27 — ⛏ Fast Castle
13 624 12:15 18:48 41:29 ⛏ Fast Castle
13 629 11:28 21:37 46:09 ⛏ Fast Castle
5 241 12:31 30:02 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
14,620 16,110 11,185 2,800 44,715 46,872
21,770 12,600 7,880 950 43,200 65,478
11,970 17,178 9,725 1,650 40,523 44,540
17,205 6,975 9,615 3,550 37,345 50,587
15,850 10,955 7,010 1,600 35,415 46,447
15,070 11,945 4,615 2,050 33,680 39,822
15,490 7,955 7,820 1,415 32,680 34,235
5,625 4,335 1,275 750 11,985 13,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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