AoeStats
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Baltic

510679937Analyzed
2v2 RM · 2h ago on Oct 2, 2026· 64m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Varangians · Canada
734
+15
🇮🇳 Malians · India
730
+15
🇺🇸 Japanese · United States
728
-15
🇺🇸 Britons · United States
700
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,660 12:10 17:21 41:44 ⛏ Fast Castle
36 2,344 10:36 24:00 46:08 ⚔ Archer Rush
28 1,814 11:30 19:37 39:44 ⛏ Fast Castle
18 1,163 11:44 21:47 43:27

Resources

Player Food Wood Gold Stone Spent Collected
20,325 15,860 13,695 4,670 54,550 55,840
25,980 15,379 7,670 3,090 52,119 62,512
18,195 9,827 9,520 1,400 38,942 50,348
12,085 14,981 5,330 2,890 35,286 36,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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