AoeStats
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Arena

510668649Analyzed
4v4 RM · 4h ago on Oct 2, 2026· 56m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Gurjaras · Brazil
823
+12
🇲🇽 Varangians · Mexico
730
+16
🇲🇽 Britons · Mexico
651
+19
🇲🇽 Romans · Mexico
589
+22
🇺🇸 Bengalis · United States
748
-18
🇺🇸 Japanese · United States
732
-18
🇺🇸 Turks · United States
717
-17
🇺🇸 Britons · United States
701
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,004 11:36 15:09 31:15 ⛏ Fast Castle
35 1,960 12:35 16:53 47:07 ⛏ Fast Castle
32 1,809 11:43 17:45 24:39 ◆ FC into Fast Imp
28 1,556 11:33 15:43 34:33 ⛏ Fast Castle
24 1,326 10:57 19:11 38:23 ⛏ Fast Castle
17 935 12:10 20:43 37:02 ⛏ Fast Castle
16 882 10:41 14:14 29:20 ⛏ Fast Castle
15 856 10:39 15:08 32:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,480 23,350 12,300 3,475 74,605 84,155
27,205 15,715 17,435 3,750 64,105 66,675
23,370 21,025 12,510 5,400 62,305 86,611
25,205 15,590 13,155 5,300 59,250 78,049
30,775 12,265 9,570 2,195 54,805 67,958
20,330 25,115 4,315 2,150 51,910 55,112
19,830 14,460 14,030 3,450 51,770 59,267
19,395 19,505 6,340 3,170 48,410 54,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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