AoeStats
← .RamroD.

Arabia

510442882Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 61m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
889
+11
🇨🇱 Franks · Chile
671
+20
🇺🇸 Danes · United States
790
-16
🇺🇸 Spanish · United States
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,278 11:42 29:19 44:46 ⚔ Scouts into Archers
34 2,126 11:20 22:50 41:40 ⚔ Scout Rush
27 1,663 12:14 24:47 36:43
14 844 13:31 26:57 44:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,925 12,810 15,680 1,405 54,820 68,727
23,060 15,030 6,570 3,815 48,475 49,567
21,025 12,930 12,125 2,195 48,275 50,855
10,750 9,952 6,005 1,175 27,882 30,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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