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Black Forest

510285148Analyzed
4v4 RM · 19h ago on Sep 30, 2026· 55m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
992
+14
🇦🇷 Khmer · Argentina
923
+17
🇹🇷 Slavs · Türkiye
901
+18
🇵🇰 Lithuanians · Pakistan
884
+18
🇨🇳 Franks · China
942
-17
🇻🇳 Armenians · Vietnam
939
-17
🇮🇳 Turks · India
936
-17
🇻🇳 Britons · Vietnam
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
21 1,160 10:18 20:47 42:17 ⚔ M@A FC
20 1,126 14:26 19:30 — ⛏ Fast Castle
20 1,085 13:09 22:11 36:48 ⛏ Fast Castle
19 1,071 11:44 20:06 26:27 ◆ FC into Fast Imp
17 936 13:23 17:20 30:18 ⛏ Fast Castle
14 777 11:31 16:37 32:29 ⛏ Fast Castle
14 786 10:52 20:04 33:44 ⛏ Fast Castle
14 746 12:42 22:43 41:07

Resources

Player Food Wood Gold Stone Spent Collected
33,870 27,845 4,890 1,600 68,205 75,586
27,305 12,390 18,085 2,250 60,030 74,448
28,915 11,785 13,910 3,550 58,160 82,722
21,285 17,395 13,275 3,055 55,010 64,892
24,225 8,440 13,780 3,345 49,790 69,069
14,690 15,817 3,425 2,655 36,587 38,057
14,720 13,430 6,830 300 35,280 41,690
12,320 9,925 8,480 1,260 31,985 46,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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