AoeStats
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Black Forest

510099420Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 57m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1100
+14
🇹🇼 Persians · Taiwan
1063
+16
🇹🇷 Koreans · Türkiye
1036
+17
🇦🇺 Saxons · Australia
1075
-16
🇦🇺 Britons · Australia
1063
-16
🇦🇺 Persians · Australia
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,814 12:11 19:05 31:43 ⛏ Fish Boom FC
29 1,664 12:36 22:20 45:16 ⛏ Fast Castle
18 1,058 10:32 23:13 31:14 ⛏ Fish Boom FC
16 938 16:26 20:51 44:25 ⛏ Fast Castle
15 833 14:38 20:21 32:07 ⛏ Fish Boom FC
10 551 14:43 22:13 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,225 67,475 21,605 2,700 103,005 130,588
28,625 38,290 4,435 1,875 73,225 85,073
31,920 22,731 14,455 2,380 71,486 85,186
21,520 25,055 18,590 1,880 67,045 68,130
34,425 12,206 13,660 3,835 64,126 70,447
18,735 21,717 16,075 2,250 58,777 69,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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