AoeStats
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Arabia

510751461Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 15m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Danes · United Kingdom
872
+32
🇬🇧 Franks · United Kingdom
805
+20
🇧🇷 Italians · Brazil
805
-14
🇫🇷 Spanish · France
797
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 354 9:34 — — ⚔ Scout Rush
21 322 — — —
21 331 12:50 — — ⚔ Drush
19 290 9:53 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,530 1,545 50 0 4,125 4,743
2,225 1,737 125 0 4,087 4,559
2,240 1,219 80 125 3,664 3,830
700 640 0 0 1,340 1,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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