AoeStats
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Arena

503815300Analyzed
1v1 RM · 28d ago on Sep 2, 2026· 48m 19s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Maya · Spain
789
+16
🇮🇳 Japanese · India
785
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,389 11:24 19:14 41:01 ⛏ Fast Castle
21 997 11:44 16:52 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,610 17,550 10,715 1,950 47,825 58,824
21,520 14,175 8,250 3,650 47,595 49,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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