AoeStats
← Shiro

Arabia

503804351Analyzed
1v1 RM · 28d ago on Sep 2, 2026· 34m 39s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
800
+17
🇫🇷 Vikings · France
811
-17

Win probability

Shiro's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,768 analysed 1v1 players on Arabia.
Shiro C
Feudal Age 10:18 vs 9:49
btm 35%
Castle Age 25:47 vs 21:49
btm 11%
Imperial Age — vs 38:59
btm 0%
eAPM 38 vs 39
btm 48%
First military 10:14 vs 10:33
top 43%
▼ Slow Castle Age at 25:47 — slower than 89% of analysed players on Arabia
▼ Town centers idle 5:35 of the first 25:47 — keep villagers queued
El_Loco_M D
Feudal Age 11:00 vs 9:49
btm 20%
Castle Age 27:08 vs 21:49
btm 6%
Imperial Age — vs 38:59
btm 0%
eAPM 27 vs 39
btm 25%
First military 8:55 vs 10:33
top 19%
▼ Slow Feudal Age at 11:00 — slower than 80% of analysed players on Arabia
▼ Slow Castle Age at 27:08 — slower than 94% of analysed players on Arabia
▼ Low eAPM (27) — busier hands win idle time back
▲ Early military at 8:55 (Militia) — earlier than 81% of analysed players on Arabia
▼ Town centers idle 5:13 of the first 27:08 — keep villagers queued
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