AoeStats
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Arena

509841494Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 48m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Danes · Denmark
1110
+12
🇩🇰 Cumans · Denmark
996
+17
🇦🇺 Danes · Australia
1139
-19
🇦🇺 Poles · Australia
901
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,986 11:06 14:38 41:52 ⛏ Fast Castle
33 1,572 11:15 25:27 40:51
31 1,473 10:31 14:13 — ⛏ Fast Castle
31 1,503 11:37 18:11 43:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,155 13,038 14,295 2,550 59,038 64,529
25,125 14,200 15,305 2,350 56,980 57,704
21,155 15,270 7,100 2,900 46,425 47,874
11,850 13,962 4,465 2,195 32,472 38,068
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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