AoeStats
← mvkris92

Black Forest

510746443Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 49m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
806
+14
🇲🇽 Spanish · Mexico
785
+15
🇮🇹 Teutons · Italy
743
+17
🇦🇷 Varangians · Argentina
711
+19
🇮🇳 Mongols · India
789
-17
🇨🇳 Shu · China
789
-17
🇨🇳 Persians · China
758
-16
🇹🇷 Bohemians · Türkiye
737
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,323 11:52 20:59 32:44 ⛏ Fast Castle
25 1,222 25:14 30:44 37:18 ⚔ Drush into Fish Boom FC
19 932 15:11 26:01 40:02 ⚔ Archer Rush
17 845 20:16 29:16 45:32 ⛏ Fast Castle
15 743 13:40 21:35 37:00 ⛏ Fast Castle
12 599 14:25 21:28 36:47 ⚔ Drush FC
11 544 16:10 20:23 34:00 ⛏ Fast Castle
9 455 23:46 33:07 45:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,970 14,635 12,910 1,555 52,070 64,692
21,975 11,670 11,565 1,600 46,810 58,600
17,300 9,784 13,105 2,280 42,469 47,487
15,920 13,097 9,835 2,460 41,312 46,226
15,025 15,508 6,705 3,090 40,328 43,995
15,430 13,580 6,835 2,150 37,995 57,852
13,995 11,709 5,760 1,835 33,299 39,766
9,085 7,600 2,180 1,550 20,415 23,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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