Arabia
509512266Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
37m 13s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
boringstorm's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
jejepil
D
Feudal Age
12:12
vs 9:49
btm 7%
Castle Age
26:45
vs 21:49
btm 7%
Imperial Age
—
vs 38:59
btm 0%
eAPM
23
vs 38
btm 17%
First military
17:39
vs 10:33
btm 9%
▼
Slow Feudal Age at 12:12 — slower than 93% of analysed players on Arabia
▼
Slow Castle Age at 26:45 — slower than 93% of analysed players on Arabia
▼
Low eAPM (23) — busier hands win idle time back
▼
First military only at 17:39 (Archer) — later than 91% of analysed players on Arabia
▼
Town centers idle 7:20 of the first 26:45 — keep villagers queued
boringstorm
B
Feudal Age
10:05
vs 9:49
btm 42%
Castle Age
19:11
vs 21:49
top 15%
Imperial Age
—
vs 38:59
btm 0%
eAPM
28
vs 38
btm 28%
First military
9:00
vs 10:33
top 20%
▲
Fast Castle Age at 19:11 — faster than 85% of analysed players on Arabia
▲
Early military at 9:00 (Militia) — earlier than 80% of analysed players on Arabia