AoeStats
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Arena

508686596Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 50m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
946
+14
🇺🇸 Hindustanis · United States
904
+42
🇹🇷 Britons · Türkiye
911
-15
🇹🇷 Byzantines · Türkiye
887
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,413 11:34 19:19 30:20 ⛏ Fast Castle
25 1,263 12:46 16:37 31:51 ⛏ Fast Castle
17 842 10:27 19:28 29:49 ⛏ Fast Castle
13 635 11:53 21:31 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,405 19,295 13,050 1,550 65,300 69,212
27,220 14,045 13,420 2,250 56,935 79,550
20,265 12,573 10,220 2,230 45,288 47,919
18,900 9,165 11,940 3,550 43,555 68,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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