Glade
510318038Analyzed1v1 RM
·
1d ago on Sep 30, 2026·
37m 24s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
natake's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 10,510 analysed 1v1 players on Glade.
...1
B
Feudal Age
11:16
vs 10:40
btm 32%
Castle Age
18:54
vs 19:44
top 42%
Imperial Age
—
vs 35:08
btm 0%
eAPM
43
vs 30
top 23%
First military
9:10
vs 13:37
top 16%
▲
High eAPM (43) — top quarter of analysed players
▼
Loom after the Feudal click (22:01) — usually safest before it
▲
Early military at 9:10 (Militia) — earlier than 84% of analysed players on Glade
▲
Town centers almost never idle — 3s across the first 18:54
natake
B
Feudal Age
13:46
vs 10:40
btm 4%
Castle Age
19:44
vs 19:44
top 50%
Imperial Age
24:07
vs 35:08
top 1%
eAPM
34
vs 30
top 41%
First military
21:34
vs 13:37
btm 10%
▼
Slow Feudal Age at 13:46 — slower than 96% of analysed players on Glade
▲
Fast Imperial Age at 24:07 — faster than 99% of analysed players on Glade
▼
Loom never researched — one lost villager costs more
▼
First military only at 21:34 (Monk) — later than 90% of analysed players on Glade
▲
Town centers almost never idle — 19s across the first 19:44