AoeStats
← NomadRider5217

African Clearing

510758517Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 28m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
962
+11
🇨🇳 Vietnamese · China
958
+11
🇨🇳 Turks · China
943
+12
🇨🇳 Vikings · China
824
+17
🇪🇸 Ethiopians · Spain
876
-14
🇮🇹 Huns · Italy
868
-13
🇨🇿 Varangians · Czechia
856
-13
🇫🇷 Gurjaras · France
797
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,100 14:41 — — ⚔ Scout Rush
23 669 14:50 24:23 — ⛏ Fast Castle
23 662 13:58 17:37 — ⛏ Fast Castle
21 591 15:03 — — ⚔ Tower Rush
20 578 14:20 — — ⚔ Archer Rush
13 366 14:17 26:53 — ⚔ Scout Rush
13 383 15:20 24:37 — ⛏ Fast Castle
10 284 14:45 21:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,925 5,275 2,750 100 14,050 17,522
5,340 3,660 700 1,050 10,750 11,378
4,760 3,035 645 300 8,740 9,598
4,250 2,410 300 990 7,950 8,573
4,770 2,770 250 105 7,895 10,862
4,255 2,885 250 300 7,690 8,578
4,970 2,245 150 100 7,465 9,952
2,325 1,947 50 895 5,217 5,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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