AoeStats
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MegaRandom

510580575Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 46m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Saxons · Kazakhstan
940
+15
🇩🇪 Franks · Germany
859
+18
🇪🇸 Malay · Spain
808
+20
🇫🇷 Gurjaras · France
807
+20
🇷🇺 Celts · Russia
1049
-23
🇷🇺 Magyars · Russia
972
-21
841
-16
🇳🇱 Hindustanis · Netherlands
762
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 2,004 13:28 21:04 30:56 ⚔ M@A Rush
39 1,810 12:45 16:57 34:46 ⛏ Fast Castle
26 1,215 11:01 16:29 — ⛏ Fast Castle
24 1,107 11:13 22:23 — ⚔ FC into Archers
20 907 12:26 16:52 33:18 ⛏ Fast Castle
19 898 12:53 21:59 38:32 ⛏ Fast Castle
18 809 11:08 16:43 30:38 ⛏ Fast Castle
11 511 9:27 27:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,440 15,560 17,305 12,650 74,955 82,058
31,940 14,900 14,375 4,800 66,015 89,319
30,430 11,103 5,750 650 47,933 62,069
19,490 10,505 11,690 4,100 45,785 66,250
15,070 11,215 8,570 2,710 37,565 41,241
11,045 9,175 2,580 3,150 25,950 35,438
9,995 8,166 4,630 2,600 25,391 27,989
10,270 7,804 3,870 2,085 24,029 27,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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