AoeStats
← NomadRider5217

Nomad

510525976Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 1m 51s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
883
+14
🇺🇸 Lithuanians · United States
878
+14
🇬🇧 Spanish · United Kingdom
868
+14
🇫🇷 Poles · France
819
+16
🇹🇼 Teutons · Taiwan
941
-19
🇹🇼 Huns · Taiwan
830
-15
🇯🇵 Saxons · Japan
779
-12
🇨🇳 Spanish · China
775
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 95 — — —
44 81 — — —
38 70 — — —
19 35 — — —
17 32 — — —
13 25 — — —
4 8 — — —
2 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 325 0 100 425 0
0 275 0 100 375 0
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.