AoeStats
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Nomad

510064404Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 4m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Celts · Vietnam
1745
+9
🇨🇳 Cumans · China
1624
+14
🇸🇬 Franks · Singapore
1585
+16
🇩🇪 Poles · Germany
1469
+20
🇦🇺 Malians · Australia
1603
-16
🇦🇷 Tatars · Argentina
1592
-15
🇻🇳 Chinese · Vietnam
1579
-15
🇲🇽 Mongols · Mexico
1546
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 204 — — —
43 192 — — —
40 179 — — —
40 179 — — —
36 160 — — —
36 161 — — —
35 158 — — —
32 141 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 612 50 100 1,162 371
300 625 0 100 1,025 252
250 606 50 100 1,006 260
300 550 0 100 950 232
200 525 0 100 825 120
250 450 0 100 800 111
0 575 0 100 675 176
200 250 0 0 450 286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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