AoeStats
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Black Forest

509582816Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 46m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
618
+15
🇫🇷 Teutons · France
604
+16
🇩🇪 Inca · Germany
695
-20
🇨🇭 Britons · Switzerland
497
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 1,029 13:39 16:43 36:04 ⛏ Fast Castle
13 615 13:50 22:37 39:37 ⛏ Fast Castle
11 528 13:23 27:56 38:28 ⚔ Towers FC
10 490 12:22 19:46 29:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,970 18,080 13,965 2,250 59,265 73,796
19,980 10,543 8,115 5,690 44,328 50,398
17,580 11,951 8,585 1,970 40,086 49,073
10,325 12,025 9,780 3,085 35,215 41,142
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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