AoeStats
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Arena

509145977Analyzed
2v2 RM · 5d ago on Sep 25, 2026· 56m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
572
+11
🇨🇭 Britons · Switzerland
498
+15
🇺🇸 Franks · United States
463
-20
🇺🇸 Vikings · United States
463
-20
Player eAPM Actions Feudal Castle Imperial Opening
19 1,080 11:55 20:21 36:43 ⛏ Fast Castle
14 794 13:22 20:50 41:14 ⛏ Fast Castle
14 807 11:03 20:25 32:50 ⛏ Fast Castle
13 722 12:03 20:42 39:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,045 17,780 14,410 4,380 49,615 66,517
14,750 9,375 8,285 2,800 35,210 45,476
15,730 6,980 9,835 1,000 33,545 35,939
7,965 4,800 5,550 1,400 19,715 22,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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