AoeStats
← Phu Thuy

African Clearing

510580665Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1436
+11
🇨🇳 Vietnamese · China
1394
+13
🇨🇳 Gurjaras · China
1337
+15
🇨🇳 Maya · China
1298
+17
🇻🇳 Gurjaras · Vietnam
1407
-17
🇻🇳 Tupi · Vietnam
1355
-15
🇻🇳 Huns · Vietnam
1285
-13
🇻🇳 Vietnamese · Vietnam
1251
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,295 13:15 20:15 — ⚔ Scout Rush
52 2,129 12:40 16:35 — ⛏ Fast Castle
51 2,106 13:49 17:33 — ⛏ Fast Castle
49 2,006 12:24 26:56 — ⚔ M@A into Skirms
42 1,726 14:45 24:44 —
36 1,477 14:55 19:32 — ⛏ Fast Castle
31 1,284 12:21 17:15 — ⚔ FC into Archers
25 1,039 13:37 26:10 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,580 10,515 3,320 600 30,015 32,409
12,445 10,576 3,520 1,050 27,591 34,648
11,060 11,005 5,100 300 27,465 31,271
8,650 9,844 3,365 2,910 24,769 25,973
9,575 10,078 2,545 2,550 24,748 28,978
6,100 7,489 3,805 2,800 20,194 21,450
7,575 7,340 1,775 825 17,515 18,039
7,075 7,780 1,930 330 17,115 19,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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