AoeStats
← Phu Thuy

African Clearing

510391395Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 53m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Lithuanians · Chile
1219
+17
🇻🇳 Magyars · Vietnam
1212
+18
🇸🇪 Dravidians · Sweden
1201
+18
🇻🇳 Cumans · Vietnam
1180
+19
🇬🇧 Lithuanians · United Kingdom
1294
-20
🇬🇧 Vietnamese · United Kingdom
1272
-19
🇩🇪 Mongols · Germany
1259
-18
🇷🇴 Danes · Romania
1162
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,202 13:32 19:04 39:22 ⛏ Fast Castle
49 2,604 13:43 19:59 — ⚔ Archer Rush
45 2,412 12:55 25:59 41:32 ⚔ Scout Rush
34 1,798 15:04 19:51 37:57 ⛏ Fast Castle
33 1,755 13:28 18:53 40:07 ⚔ Scouts FC
29 1,517 13:51 18:31 39:05 ⛏ Fast Castle
27 1,441 13:19 28:56 — ⚔ M@A into Skirms
10 534 16:46 23:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,030 32,563 13,105 500 69,198 73,788
33,160 17,196 15,360 2,275 67,991 76,284
25,515 23,800 14,300 2,750 66,365 89,616
22,005 14,734 17,620 1,800 56,159 57,524
14,045 13,970 6,585 2,350 36,950 40,401
14,630 11,780 5,125 2,660 34,195 35,628
11,830 10,809 2,670 525 25,834 28,141
5,475 4,817 250 415 10,957 10,425
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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