AoeStats
← Rolito

Coastal Forest

510832595Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 46m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
784
+11
🇨🇴 Cumans · Colombia
746
+13
🇦🇷 Armenians · Argentina
693
-12
🇮🇹 Varangians · Italy
669
-29
Player eAPM Actions Feudal Castle Imperial Opening
29 1,321 11:49 23:10 42:24 ⚔ Scout Rush
19 879 11:45 32:18 45:58 ⚔ Scout Rush
17 786 11:39 27:27 44:44 ⚔ M@A Rush
8 361 13:09 29:41 —

Resources

Player Food Wood Gold Stone Spent Collected
13,090 7,165 4,075 2,925 27,255 29,584
11,115 5,160 7,270 1,820 25,365 31,583
12,020 6,733 4,195 1,580 24,528 30,860
7,600 4,360 2,400 1,620 15,980 16,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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