AoeStats
← ANDREEVICH

Black Forest

510144779Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 67m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
756
+16
🇧🇷 Romans · Brazil
756
+16
🇨🇳 Chinese · China
736
+17
🇨🇱 Persians · Chile
719
+17
🇬🇧 Franks · United Kingdom
772
-18
🇷🇺 Ethiopians · Russia
767
-17
🇺🇸 Cumans · United States
732
-16
🇸🇰 Danes · Slovakia
724
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,782 12:41 16:28 30:16 ⛏ Fast Castle
23 1,560 13:49 29:31 38:37 ⛏ Fish Boom FC
23 1,555 13:35 20:53 35:30 ⛏ Fast Castle
21 1,394 16:11 29:24 46:22 ⛏ Fast Castle
16 1,094 15:02 23:38 45:44 ⛏ Fast Castle
15 1,007 13:32 18:40 33:57 ⛏ Fish Boom FC
11 738 15:52 25:40 38:34 ⛏ Fish Boom FC
10 697 11:01 27:14 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,145 29,652 32,755 3,835 111,387 117,412
37,125 39,025 27,315 2,680 106,145 132,677
35,205 34,820 27,305 1,825 99,155 122,142
27,360 41,929 17,075 3,550 89,914 121,339
31,410 14,993 20,770 3,385 70,558 80,318
13,880 22,929 17,815 2,475 57,099 75,451
26,385 12,046 13,970 1,570 53,971 64,972
22,580 8,418 14,655 1,300 46,953 58,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.