AoeStats
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Nomad

509707771Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 60m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bengalis · Belgium
1082
+11
🇧🇪 Varangians · Belgium
874
+20
🇧🇪 Saracens · Belgium
869
+20
🇧🇷 Hindustanis · Brazil
1052
-20
🇵🇱 Franks · Poland
961
-17
🇦🇷 Persians · Argentina
878
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,392 17:34 22:15 42:10 ⛏ Fish Boom FC
29 1,759 16:39 26:57 41:06 ⛏ Fish Boom FC
26 1,586 13:12 20:57 41:07 ⛏ Fish Boom into Fire Galleys FC
19 1,159 14:26 24:45 30:49 ⛏ Fish Boom into Fire Galleys FC
19 1,169 15:46 22:49 53:56 ⛏ Fish Boom into Fire Galleys FC
18 1,082 15:16 20:13 48:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,795 21,840 16,420 3,530 68,585 71,873
24,170 19,480 18,355 3,685 65,690 82,477
20,995 13,725 10,360 1,800 46,880 55,308
15,320 13,180 6,400 3,285 38,185 41,473
13,950 13,573 5,500 3,600 36,623 37,834
12,075 13,370 7,105 2,650 35,200 38,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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