AoeStats
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Arabia

509442792Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 51m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Danes · South Korea
900
+16
🇩🇪 Slavs · Germany
835
+18
🇧🇪 Sicilians · Belgium
891
-17
🇧🇪 Burgundians · Belgium
886
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 2,065 11:19 27:22 42:27 ⚔ Tower Rush
23 1,206 13:49 23:56 38:53 ⚔ Skirmisher Rush
20 1,035 10:58 21:48 50:07 ⛏ Fast Castle
17 886 13:11 17:50 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,350 16,525 8,215 1,800 47,890 57,134
19,830 14,255 10,130 3,450 47,665 49,727
15,270 9,895 6,940 2,475 34,580 43,800
12,665 9,931 5,185 2,060 29,841 34,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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