AoeStats
← Horka Bulcsú

Yucatan

510619273Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 53m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1277
+12
🇦🇷 Franks · Argentina
1234
+14
🇦🇷 Magyars · Argentina
1116
+19
🇷🇴 Chinese · Romania
1232
-17
🇳🇱 Varangians · Netherlands
1223
-16
🇵🇪 Mongols · Peru
1105
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,907 8:57 19:52 42:39 ⚔ Scout Rush
51 2,713 9:10 21:02 42:21 ⚔ M@A into Archers
45 2,402 9:42 18:14 41:44
23 1,222 10:23 21:29 — ⚔ Archers into Skirms
17 915 9:12 17:23 — ⚔ Scout Rush
16 856 10:14 22:05 49:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,575 23,515 19,475 8,850 67,415 79,079
25,915 26,356 9,195 4,045 65,511 73,639
24,970 9,146 18,220 1,500 53,836 65,491
14,530 7,250 7,035 1,500 30,315 41,717
7,565 4,968 2,315 750 15,598 19,227
4,400 4,263 960 515 10,138 10,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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