AoeStats
← Horka Bulcsú

Yucatan

510403623Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 90m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Varangians · Spain
1178
+19
🇪🇸 Ethiopians · Spain
1152
+20
🇪🇸 Burgundians · Spain
1077
+22
🇦🇷 Italians · Argentina
1301
-24
🇦🇷 Franks · Argentina
1255
-21
🇦🇷 Lithuanians · Argentina
1132
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 4,988 9:32 21:23 38:09 ⚔ M@A into Archers
47 4,285 10:13 18:45 37:54 ⚔ Archer Rush
46 4,144 9:16 18:23 35:45 ⚔ Scout Rush
40 3,645 11:15 24:18 49:37 ⚔ Scout Rush
37 3,361 10:34 14:48 38:31 ⛏ Fast Castle
23 2,076 11:02 22:30 53:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,750 27,701 43,045 6,800 169,296 177,303
32,450 54,441 58,995 16,700 162,586 190,452
63,040 32,448 38,955 7,420 141,863 157,681
42,060 39,468 23,440 4,505 109,473 138,179
38,575 32,807 11,475 4,005 86,862 97,826
34,730 9,610 22,670 2,150 69,160 102,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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