AoeStats
← Malelf

Arabia

509464751Analyzed
1v1 RM · 4d ago on Sep 26, 2026· 47m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
1750
+14
🇮🇹 Mongols · Italy
1703
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,838 11:12 26:16 38:41 ⚔ M@A into Scouts
34 1,627 10:19 22:36 39:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,065 16,016 11,585 2,320 55,986 60,167
23,000 16,488 8,055 2,740 50,283 53,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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