AoeStats
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Fortress

508918792Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 43m 18s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1163
+14
🇭🇰 Mongols · Hong Kong SAR China
1157
+14
🇭🇰 Spanish · Hong Kong SAR China
1130
+14
🇹🇷 Huns · Türkiye
1138
-15
🇷🇴 Britons · Romania
1110
-14
🇲🇽 Mongols · Mexico
1089
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,206 7:26 11:33 29:51 ⛏ Fast Castle
30 1,283 7:39 12:07 26:55 ⛏ Fast Castle
30 1,310 6:43 11:14 32:48 ⛏ Fast Castle
22 948 7:33 11:41 37:34 ⛏ Fast Castle
14 615 7:58 13:19 35:08 ⛏ Fast Castle
13 551 7:07 14:24 26:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,975 14,763 18,405 2,515 66,658 73,816
23,300 11,110 8,150 2,900 45,460 57,315
14,145 14,790 10,245 2,300 41,480 43,614
17,465 6,995 9,440 1,500 35,400 37,842
10,050 8,862 7,280 1,165 27,357 32,705
9,590 5,840 3,530 1,600 20,560 21,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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