AoeStats
← RedReddington

African Clearing

511003815Analyzed
4v4 RM · 8h ago on Oct 3, 2026· 6m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1015
+16
🇮🇹 Aztecs · Italy
1006
+16
🇷🇺 Varangians · Russia
996
+16
🇪🇸 Persians · Spain
984
+17
🇨🇳 Magyars · China
1028
-18
🇹🇷 Dravidians · Türkiye
1026
-17
🇨🇦 Turks · Canada
1001
-16
🇬🇪 Vikings · Georgia
958
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 357 — — —
35 231 — — —
32 215 — — —
20 131 — — —
19 129 — — —
15 97 — — —
15 101 — — —
14 93 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 500 0 100 1,500 853
900 425 50 100 1,475 910
800 425 50 100 1,375 638
750 475 0 100 1,325 696
600 400 0 100 1,100 508
500 402 50 100 1,052 391
500 325 0 100 925 436
350 175 50 0 575 320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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