AoeStats
← ramiroale91

Arabia

510711466Analyzed
3v3 RM · 15h ago on Oct 2, 2026· 52m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
970
+10
🇦🇷 Goths · Argentina
932
+11
753
+19
🇩🇪 Franks · Germany
867
-15
🇹🇷 Hindustanis · Türkiye
863
-15
🇭🇰 Varangians · Hong Kong SAR China
748
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 1,913 9:53 22:15 36:15 ⚔ Scout Rush
29 1,528 9:04 17:57 37:06 ⛏ Fast Castle
26 1,403 9:05 20:30 37:47 ⚔ Scout Rush
22 1,155 11:20 19:36 43:25 ⛏ Fast Castle
20 1,036 12:28 18:27 42:59 ⛏ Fast Castle
16 837 11:07 17:11 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,700 19,370 24,595 1,550 74,215 85,807
29,495 12,405 11,295 1,550 54,745 63,567
20,375 15,549 9,040 1,150 46,114 50,704
20,515 11,430 10,995 950 43,890 53,792
18,815 10,024 7,130 2,350 38,319 46,552
13,830 7,947 5,260 1,620 28,657 34,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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