AoeStats
← ramiroale91

African Clearing

510706618Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 63m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
968
+16
🇺🇸 Persians · United States
916
+18
🇦🇷 Varangians · Argentina
988
-18
🇦🇷 Ethiopians · Argentina
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 3,261 14:26 18:32 37:13 ⛏ Fast Castle
41 2,594 16:23 22:37 42:41
37 2,337 13:15 28:20 — ⚔ Archer Rush
33 2,110 13:53 22:05 38:37 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,490 20,560 16,245 1,700 61,995 66,586
17,165 20,299 12,850 3,330 53,644 61,379
21,295 13,051 13,075 2,970 50,391 62,065
17,500 14,013 5,510 1,475 38,498 42,006
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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