AoeStats
← ramiroale91

Nomad

510701031Analyzed
3v3 RM · 17h ago on Oct 2, 2026· 49m 47s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
928
+17
🇩🇪 Maya · Germany
924
+17
🇪🇸 Burgundians · Spain
922
+17
🇦🇷 Mapuche · Argentina
1024
-20
🇦🇷 Magyars · Argentina
980
-18
🇦🇷 Varangians · Argentina
855
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,491 15:37 25:44 37:40 ⛏ Fish Boom
29 1,426 14:31 28:20 — ⚔ Scout Rush
27 1,344 14:28 20:46 40:01 ⚔ Fish Boom FC into Scouts
27 1,336 13:35 25:27 39:55 ⚔ Fish Boom into Champis
21 1,051 16:17 34:54 — ⚔ Drush
12 580 13:58 19:30 40:20 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
16,320 11,770 9,395 1,900 39,385 46,613
13,120 15,920 8,415 950 38,405 39,314
16,475 14,288 3,525 1,075 35,363 37,251
8,990 8,250 5,650 2,400 25,290 31,270
11,165 5,085 3,085 1,705 21,040 21,128
8,475 7,135 2,015 2,350 19,975 21,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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