AoeStats
← AiM | Natural Killer

Arabia

508705000Analyzed
1v1 RM · 10d ago on Sep 23, 2026· 60m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1671
+13
🇺🇸 Varangians · United States
1602
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 3,049 8:58 23:17 35:42 ⚔ M@A into Skirms
47 2,855 8:27 21:27 37:15 ⚔ Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
40,790 23,702 14,500 2,505 81,497 82,535
21,620 10,892 11,080 4,315 47,907 48,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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