AoeStats
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Pilgrims

510090232Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 6m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Ethiopians · Norway
1135
+15
1103
+16
🇫🇷 Varangians · France
1091
+17
🇨🇳 Slavs · China
1233
-21
🇭🇰 Maya · Hong Kong SAR China
1057
-14
🇨🇳 Cumans · China
1028
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 260 — — —
38 241 — — — ⛏ Fish Boom
37 234 — — —
36 228 — — — ⛏ Fish Boom
33 210 — — — ⛏ Fish Boom
16 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 1,050 50 0 2,300 1,969
700 975 0 100 1,775 1,195
650 750 0 100 1,500 911
650 800 50 0 1,500 1,746
400 325 0 100 825 549
0 300 0 0 300 172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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