AoeStats
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Lombardia

509500600Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 47m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1146
+15
🇳🇮 Celts · Nicaragua
989
+22
🇫🇷 Jurchens · France
1131
-19
🇫🇷 Danes · France
1109
-18
Player eAPM Actions Feudal Castle Imperial Opening
83 3,916 8:30 23:46 43:00 ⚔ Scout Rush
34 1,626 12:15 17:28 —
29 1,376 10:48 17:21 — ⛏ Fast Castle
26 1,234 12:00 20:08 30:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,220 11,736 11,495 860 47,311 50,258
13,340 13,965 4,615 2,555 34,475 37,365
10,590 14,065 7,035 2,150 33,840 40,047
11,610 14,167 6,135 1,015 32,927 33,643
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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