AoeStats
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MegaRandom

510833459Analyzed
2v2 RM · 8h ago on Oct 2, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1025
+15
🇪🇸 Varangians · Spain
1025
+15
🇹🇷 Slavs · Türkiye
1035
-15
🇹🇷 Aztecs · Türkiye
993
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,118 11:19 17:48 — ⚔ FC into Scouts
28 955 11:14 20:09 33:26 ⚔ Scout Rush
25 880 13:34 25:47 — ⚔ Scout Rush
20 683 11:15 22:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,615 7,520 8,330 30 29,495 32,076
12,170 6,395 5,460 2,350 26,375 29,005
10,655 6,765 2,010 2,050 21,480 26,719
10,690 6,348 1,950 2,050 21,038 21,561
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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