AoeStats
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Socotra

505962598Analyzed
4v4 RM · 20d ago on Sep 11, 2026· 54m 26s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Celts · United Kingdom
917
+19
🇦🇷 Teutons · Argentina
909
+19
🇫🇷 Spanish · France
870
+21
🇺🇸 Persians · United States
853
+21
🇷🇴 Khitans · Romania
1006
-22
🇷🇴 Burgundians · Romania
1006
-21
🇷🇴 Franks · Romania
1000
-68
🇷🇴 Malians · Romania
888
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,410 11:00 23:17 — ⚔ Scout Rush
27 1,481 16:05 23:22 41:47 ⚔ Drush into Archers into Scouts into Skirms
26 1,397 12:39 22:35 43:38 ⛏ Fast Castle
23 1,236 12:35 30:21 — ⚔ M@A into Towers
22 1,222 11:59 20:23 — ⚔ Archer Rush
16 864 11:38 16:47 — ⛏ Fast Castle
16 844 9:54 20:32 37:04 ⛏ Fast Castle
14 745 11:54 24:33 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,580 10,410 13,770 2,150 49,910 59,737
24,390 11,034 12,935 1,500 49,859 56,767
15,015 12,923 5,720 1,625 35,283 42,068
19,080 8,866 4,825 1,255 34,026 35,632
17,315 4,530 7,410 750 30,005 32,681
12,770 5,980 7,200 750 26,700 41,166
7,720 9,125 1,980 500 19,325 20,827
3,520 3,675 455 1,105 8,755 9,349
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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