AoeStats
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MegaRandom

510257516Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 46m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
947
+17
🇨🇱 Slavs · Chile
947
+17
🇨🇱 Saxons · Chile
924
+17
🇺🇸 Mongols · United States
1063
-22
🇺🇸 Persians · United States
969
-17
🇳🇱 Malians · Netherlands
848
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,735 11:05 16:35 39:34 ⚔ Scout Rush
25 1,177 13:06 22:37 42:40 ⚔ M@A FC
20 946 11:43 24:30 39:19 ⚔ Scout Rush
16 733 10:22 18:19 43:08
15 688 11:36 21:43 — ⛏ Fast Castle
14 634 13:28 32:33 —

Resources

Player Food Wood Gold Stone Spent Collected
14,170 13,633 6,280 2,425 36,508 40,318
12,240 10,909 5,465 2,170 30,784 44,360
13,795 7,875 7,510 950 30,130 32,685
11,120 9,755 2,725 850 24,450 29,124
11,285 6,612 4,145 1,015 23,057 24,002
5,775 5,695 970 555 12,995 14,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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