AoeStats
← JonAbrucci

Black Forest

508480899Analyzed
3v3 RM · 8d ago on Sep 22, 2026· 98m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Huns · Sweden
751
+15
🇪🇸 Hindustanis · Spain
729
+16
🇩🇪 Japanese · Germany
702
+17
🇸🇪 Spanish · Sweden
832
-20
🇳🇴 Celts · Norway
708
-15
🇸🇪 Varangians · Sweden
655
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 3,807 11:09 19:55 38:32 ⚔ FC into Archers
38 3,711 13:21 24:19 35:38 ⛏ Fast Castle
38 3,695 13:52 20:28 35:19 ⛏ Fast Castle
24 2,396 12:24 21:42 35:22 ⛏ Fast Castle
23 2,209 14:37 26:39 37:11 ⛏ Fast Castle
19 1,909 14:12 21:39 35:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,110 31,934 43,705 6,930 145,679 163,591
36,390 50,058 46,335 7,275 140,058 150,996
51,900 48,272 28,470 4,115 132,757 156,241
55,285 18,630 40,745 2,150 116,810 140,862
45,910 32,468 18,735 5,950 103,063 103,900
13,130 20,689 6,770 3,335 43,924 118,832
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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