AoeStats
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Black Forest

508966473Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 63m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
888
+19
🇹🇷 Britons · Türkiye
886
+19
🇩🇪 Spanish · Germany
960
-39
🇩🇪 Byzantines · Germany
943
-23
Player eAPM Actions Feudal Castle Imperial Opening
23 1,456 14:27 28:10 41:12 ⚔ Archer Rush
19 1,218 12:01 20:14 39:32 ⛏ Fast Castle
19 1,194 12:43 23:35 38:20
11 697 12:13 21:47 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,045 15,895 16,120 4,305 66,365 97,492
19,145 21,109 17,535 3,710 61,499 86,607
27,085 11,831 14,760 3,270 56,946 64,849
18,495 5,573 9,515 2,340 35,923 41,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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