AoeStats
← Mameluco

Nomad

509958535Analyzed
3v3 RM · 2d ago on Sep 28, 2026· 39m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
897
+13
🇬🇧 Hindustanis · United Kingdom
868
+15
🇮🇹 Huns · Italy
838
+16
🇨🇱 Mongols · Chile
906
-17
🇪🇸 Tupi · Spain
812
-14
🇲🇽 Italians · Mexico
791
-28
Player eAPM Actions Feudal Castle Imperial Opening
22 855 14:12 20:15 — ⛏ Fast Castle
13 516 16:12 23:28 39:18 ⛏ Fish Boom FC
12 476 14:37 18:43 — ⛏ Fish Boom FC
11 435 16:47 21:10 — ⛏ Fish Boom FC
10 385 14:22 23:37 35:26 ⛏ Fish Boom FC
7 257 14:56 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
8,420 10,925 3,100 3,775 26,220 29,188
10,045 7,585 4,380 940 22,950 24,795
6,635 10,555 2,170 1,050 20,410 21,422
4,900 5,235 3,830 2,800 16,765 18,064
4,500 3,713 250 300 8,763 9,592
2,550 2,665 345 100 5,660 6,813
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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