AoeStats
← luis_14_mota

Nomad

508998240Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 32m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
775
+5
🇺🇸 Armenians · United States
775
+5
🇲🇽 Danes · Mexico
533
-6
🇲🇽 Britons · Mexico
413
-4
Player eAPM Actions Feudal Castle Imperial Opening
18 577 20:44 — — ⚔ Drush
15 482 17:50 — —
13 424 17:01 — — ⚔ M@A Rush
7 222 20:21 — —

Resources

Player Food Wood Gold Stone Spent Collected
9,085 3,065 2,280 225 14,655 15,571
3,950 7,465 1,685 300 13,400 14,511
2,650 3,095 50 325 6,120 5,825
2,765 2,675 115 225 5,780 7,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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