AoeStats
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MegaRandom

508776249Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 64m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
441
+15
🇲🇽 Britons · Mexico
405
+17
🇺🇸 Franks · United States
444
-16
🇺🇸 Huns · United States
412
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 1,067 12:48 21:25 33:24 ⛏ Fast Castle
16 1,007 15:18 24:11 37:06 ⛏ Fast Castle
11 682 13:46 25:51 35:01 ⛏ Fast Castle
11 688 14:19 24:05 33:53 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
27,615 20,125 18,215 3,075 69,030 87,440
15,470 18,685 10,020 2,750 46,925 59,886
14,245 11,290 11,600 3,900 41,035 53,614
12,655 13,065 10,665 750 37,135 50,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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