AoeStats
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MegaRandom

508767973Analyzed
2v2 RM · 9d ago on Sep 24, 2026· 72m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
608
+9
🇲🇽 Britons · Mexico
368
+19
🇧🇷 Vietnamese · Brazil
524
-36
🇧🇷 Danes · Brazil
367
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 1,922 16:04 23:20 57:36
21 1,553 16:35 29:40 50:54 ⚔ Scout Rush
19 1,366 14:20 20:47 34:38 ⛏ Fast Castle
9 672 12:52 24:08 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,370 24,001 13,665 5,465 59,501 106,839
18,325 18,475 15,505 2,535 54,840 79,671
22,195 12,910 12,345 2,175 49,625 53,104
22,760 11,165 8,840 1,400 44,165 47,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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